The core of the siege combat in Total War: Warhammer will be centered on the walls, fought along one or two sections, with the player now able to execute a wider range of tactical maneuvers because there's more space on the fortifications than before. Total War: Warhammer might be now delayed by a month to the end of May, but the development team at The Creative Assembly is continuing to deliver information about the core mechanics of the strategy experience and how it plans to tweak them in order to fit the new fantasy setting.Īccording to the studio, they want to make sieges rarer and epic, the kind of engagements that gamers will invest a lot of troops in and that can decide the fate of an entire conflict.